I've just reinstalled OpenTTD on my Mac, and using the wiki ( ) I've copied across the right files to get the original TTD graphics to Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Webex teams beta. Sound and music sets are recommended (but not necessary). OpenSFX (sound), and OpenMSX (music) can be installed via the installer or - if you own the CD - also the Transport Tycoon Deluxe sound and music. Additional graphics, sound, and music sets can be downloaded via the ingame content download manager. Please refer to the readme for more. OpenTTD: How to Install the DOS Graphics & Sound Effects & Music This is a short guide to make the game look and sound like the original version, which in my opinion, is THE way to play this amazing game!
Just to make sure (the wiki wasn't all that clear), I do these steps to import the original music, graphics, and sounds into OpenTTD:1. Create a folder called 'data' in the main OpenTTD folder
2. Copy the graphics files ( trg1r.grf, trgcr.grf, trghr.grf, trgir.grf, trgtr.grf) and sound file (sample.cat) into the newly created 'data' folder.
3. Create a folder called 'gm' in the main OpenTTD folder.
Original Sound Effects/music Files : Openttd
4. Copy the sound files (apparently, any file ending with a '.gm' extension) into the newly created 'gm' folder.
It this correct? Thank you.
2. Copy the graphics files ( trg1r.grf, trgcr.grf, trghr.grf, trgir.grf, trgtr.grf) and sound file (sample.cat) into the newly created 'data' folder.
3. Create a folder called 'gm' in the main OpenTTD folder.
Original Sound Effects/music Files : Openttd
4. Copy the sound files (apparently, any file ending with a '.gm' extension) into the newly created 'gm' folder.
It this correct? Thank you.Tasklist
FS#5539 - OTTD MIDI stops Windows from playing sounds on other applications
Doom 1 Soundtrack Base Music Set
Opened by Ricardo (Samu) - Wednesday, 01 May 2013, 18:11 GMT
Last edited by Remko Bijker (Rubidium) - Sunday, 09 June 2013, 11:22 GMT
| DetailsI'm using Windows 7 Ultimate 64-bit and using the OpenMSX 0.3.1 music pack. Music plays fine for a few hours, but suddenly, it just stops playing any more music, and the sound effects from the game will appear delayed, or cut, or playing all at once or paused. However, the main problem is that while I still have OpenTTD or any other application running, which makes use of sound, like for example, Internet Explorer, or Windows Media Player, they will always play no sound, or come up with an error saying there's no win32 audio device available. This sucks because sometimes it's a really bad timing to close OpenTTD, or the other applications. It looks like OpenTTD is hogging all sound resources to itself and thus prevents anything else on the system to play sounds. Sometimes not even closing OpenTTD fixs it, only restarting Windows will fix it. The workaround I found so far is to never play any MIDI in OpenTTD, but that's to say I just want to prevent the bug to happen. I'm using a somewhat complex/hybrid/licensed/whatever integrated audio device from my motherboard, ASUS Crosshair V Formula http://www.asus.com/Motherboards/CROSSHAIR_V_FORMULA/#specifications It's still a Realtek High Definition Audio but with those things licensed from Creative Labs, they call it then 'SupremeFX X-Fi 2 built-in 8-Channel High Definition Audio CODEC ' I have EAX, THX, ALchemy and TruStudio installed. There are a few issues with ALchemy and EAX together in some older games, but I managed to work this out and no longer have any issues, but I can't really find a way out with OpenTTD completely shutting down all sounds from the system. The best clue I can give to you was some error from Windows when I was trying to mess with sound properties with its own tests saying that some other application is taking exclusive access to the DirectSound buffer and warned me that it could cause Windows to become unstable should I force Windows to play a testing sound. What could that mean? |
Openttd Sound
Sunday, 09 June 2013, 11:22 GMT
Reason for closing: Bug in external library
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